Areas Of The Forest
Fourtrees
Beneath the four ancient oaks that surround High Rock, the leaders of the five clans meet here every full moon for a gathering. An ancient peace treaty holds grudges at bay, preventing any fighting during this truce. Gatherings are held here 1st day of every month.
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Highstones
A sacred mountain range that contains the Moonstone, separated from ShadowClan and WindClan by two Thunderpaths. Leaders receive their nine lives here and medicine cats come here every half-moon to share tongues with StarClan.
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ThunderClan Camp
Deep within the forest in a ravine that used to be a stream bed. It's a sandy clearing that's surrounded by brambles. [Medicine Den]
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Thunderclan Territory
ThunderClan's woods. Gaps in the leafy canopy allow light to hit the forest floor, which is thick with dense undergrowth. Trespassing cats will find a hard time here, as it's difficult for any outsider to move silently. [The Owl Tree] [Sandy Hollow] [Snakerocks]
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The River
A huge coursing river with reeds jutting out from the bank. It protects RiverClan from their enemies and provides them with fish, but can also pose a danger when it floods. It separates RiverClan from ThunderClan, and also SkyClan farther downstream when it turns away.
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Riverclan Camp
On a well-drained island near the river. Because it can only be reached by swimming, enemy Clans rarely try to attack this island fortress. Sometimes when it floods, the Clan is forced to move elsewhere until the water recedes. [Medicine Den]
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Riverclan Territory
RiverClan's wet open plains. It is a sea of tall grass and reeds. Many streams and creeks cut through to join up with the river. [sunningrocks] [Beech Copse] [Broken Pools] [Twoleg Farm]
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The Gorge
A steep gorge separating RiverClan and WindClan territory. At the bottom are only rocks and river rapids. If you fall in, you'll surely die.
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Windclan Camp
In a hidden sandy dip in the ground, surrounded by gorse. The kits and elders sleep under the gorse wall, but the rest of the Clan sleep under the open sky. [Medicine Den]
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Windclan Territory
WindClan's rugged rolling moors. The grassland is completely open and exposed to the sky. It's a harsh place, with fast prey and no protection from the elements. [Flower Fields] [The Tunnels] [Cornfields]
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The Thunderpath
A hard gray path that Monsters use for travel; it is extremely dangerous and has taken many lives and limbs. It separates WindClan from ShadowClan, and ShadowClan from ThunderClan and SkyClan.
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Shadowclan Camp
A muddy hollow deep in the marsh. It's concealed by brambles and can only be entered through a thorn tunnel.[Medicine Den]
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Shadowclan territory
ShadowClan's marsh. It's grassy, with water going up past your paws almost everywhere, and the ground is slicked with mud. [carrionplace] [Deep Marshes] [Pine Grove]
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Skyclan Camp
Hidden within a grove of tall thin trees, the camp is an overgrown clearing ringed in foliage and jagged stone that juts out from the hard-packed earth.[Medicine Den]
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Skyclan Territory
A rocky forested territory with cold hard earth and tall thin trees, with wide gaps in the overreaching canopy. The land is marked with gullies, stony ridges, cold streams, and jagged rocks and boulders.[Moonlit Creek] [Halfstone] [The Great Ridge]
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Twolegplace
A dangerous place where no Clan cat is welcome. You can find pampered kittypets lazing the day away in gardens while loners and rogues fight for scraps and shelter in the alleyways two foxlengths away. Small Thunderpaths run through here and Twolegs walk in great numbers. It is separated from SkyClan territory by nothing but a long wooden fence.
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Abandoned Barn
Located past WindClan's territory on the way to Highstones. It is full of plump mice and straw for nests, making it an ideal rest stop... or a secret hideaway.
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